![]() ![]() For those who haven’t read The Silmarillion, Melian’s Girdle is not a physical item, it’s a magical enchantment that surrounded Thingol’s kingdom of Doriath, preventing anyone from entering against the king’s will. The Girdle of Melian is not what I expected to hear come up in conversation, but apparently it will play a “big part” in the Mirkwood sections of the game. What Daedalic has taken from this, however, is that this band also carried with them a precious heirloom. Apologies for the vast oversimplification there. In Daedalic’s Middle-earth, Thranduil and his Sindarin kin have a knowledge and appreciation for the Valar, but – having never lived in Aman or seen the light of the Two Trees – they may not know that Elves are reincarnated in the Halls of Mandos after death. As well as mentioning that there would be plenty of easter eggs for fans of the Lord of the Rings (and The Silmarillion) books to find, he focused on the sadness of Thranduil and the elves. ![]() His expertise really came into his own when Haberstroh walked me through a level in Mirkwood. Knapheide's knowledge was vast and his reasoning sound. Obviously both designs are based on the same source material, and they are distinct, but the film has clearly influenced Daedalic’s Mordor. It wasn’t an exact replicat, I’ll give him that, but it struck me as more of a panned Weta design than something entirely original, much like the Gollum design does. That’s when Haberstroh’s colleague Damiri Knapheide, who was acting as the game’s Tolkien lore expert, stepped in and pointed out how different the winged beast was from those in Peter Jackson and Fran Walsh’s infamous trilogy. Just then, a Nazgul mounted on a Fell Beast swooped in and Gollum had to scurry for cover. ![]()
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